Hey guys.
I'm loading a sequence of bgeo which have been simulated previously. The simulation took quite a while. I'd like to delete a few pieces that don't behave that well. But as there is a lot of auto fracturing, most of the geometry gets created over time and if for example I delete group 1-100 at frame 200 (the object I want to get rid of for the complete animation), the object pops back later, as more faces have been created and the geometry doesn't belong to that group anymore.
Is there an easy fix to that kind of issue ?