Hi ALL!
Im a bit stuck. There are serveral ways to delete everything outside the camera view,
like group by volume based on camera,
uv texture based on camera view.
But I cant figure out a way to use a method to send rays to all object facing the camera and delete everything thats has no first hit attribute.
e.g. I have a autocad model and I dont even want all the inside objects that are not visible for that shot.
Can someone lead me to some good starting point / hip / anything that can help?
Thnx in advance