Howdy,
I'm having trouble getting my head around parts of the new Flip workflow in Houdini. Namely getting in a custom velocity field the way you used to. I'm working on a sort of of paint splatter, and what I want to do exactly is emit from a surface and use it's normals for my velocity, while also adding on a bit of curl noise as you would have done previously. I'm trying to find information online but I keep getting pre-Houdini 17 videos before they changed the workflow.
Right now I have my own custom set-up with vex on the generated particles after the flip source node, I'm getting the result I want but I'm wondering what way Side FX intends for us to do this now with vel fields. I can't seem to get things working.
Thank You
Paint_Splash.hip