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Showing results for tags 'gaea'.
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Hi everyone So i built my many terrains, looking great, one was approved, cool. But when i increase the heightfield density to get the full potential of my heightfield it failed ( I started with a heightfield file generated in another process, here it's where i blend all tiles seamlessly and deform, layout, add crater impacts and so on...) So far Houdini is unable to resolve that, it cooking forever, not running out of RAM (i have 128gig) but never finished or stop... The height patch is especially heavy but even without it's failed.. Any suggestion to solve that important issue? Note that i increase the default size output limit to more than 10k as my final heightfield is larger than that. After i could split it but i first get to the point i have a seamless terrain with all my tiles to do that, which it seam impossible for Houdini to do as soon as i decrease the division size (terrain is obviously large too) Any suggestion would be welcome, thanks ! vince* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
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