Hi,
I´m working with procedural Volumes.
With the "geo2i3d" node I created a i3d image from my isooffset sop, that is imported in my vopcvex network with a texture3d operator. Everything is working but I wanted to ask if that is the right workflow because first I could not find the "geo2i3d" node to render out the i3d image. I tried it with other operators but it did not work. So i used the "opunhide" command in the textport to unhide the geo2i3d. That worked.
As the help file recommends to work with .bgeo files directly and the geo2i3d node is not shown by default makes me suspect that there is a other/better way to render out the i3d images? However I was not able to render it out with another render node nor to import a .bgeo file directly into my vopcvex network to get the density without the usage of an i3d image. ( maybe the last try with the .bgeo was nonsense^^)
Has anyone some information regarding this ? Thank you.
kind regards
Jon