Jump to content

Search the Community

Showing results for tags 'geo2i3d'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi, I´m working with procedural Volumes. With the "geo2i3d" node I created a i3d image from my isooffset sop, that is imported in my vopcvex network with a texture3d operator. Everything is working but I wanted to ask if that is the right workflow because first I could not find the "geo2i3d" node to render out the i3d image. I tried it with other operators but it did not work. So i used the "opunhide" command in the textport to unhide the geo2i3d. That worked. As the help file recommends to work with .bgeo files directly and the geo2i3d node is not shown by default makes me suspect that there is a other/better way to render out the i3d images? However I was not able to render it out with another render node nor to import a .bgeo file directly into my vopcvex network to get the density without the usage of an i3d image. ( maybe the last try with the .bgeo was nonsense^^) Has anyone some information regarding this ? Thank you. kind regards Jon
×
×
  • Create New...