Hi,
I have an rbd simulation with packed geometry that is practically finished but I would like to tweak the motion of a few "hero" objects.
I've tried using the Dynamic CHOP node to extract the keyframes but this doesn't work with packed geometry.
So then I tried unpacking the geometry after the simulation and decided to use a Geometry CHOP node instead. This works great but only extracts the translation values and doesn't extract the rotation values which are quite important.
Does anyone have ideas how I could extract both translation and rotation values from my packed geometry?
Any advice is helpful,
Thanks!
Sophie