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Hi, I have an rbd simulation with packed geometry that is practically finished but I would like to tweak the motion of a few "hero" objects. I've tried using the Dynamic CHOP node to extract the keyframes but this doesn't work with packed geometry. So then I tried unpacking the geometry after the simulation and decided to use a Geometry CHOP node instead. This works great but only extracts the translation values and doesn't extract the rotation values which are quite important. Does anyone have ideas how I could extract both translation and rotation values from my packed geometry? Any advice is helpful, Thanks! Sophie