Jump to content

Search the Community

Showing results for tags 'gore'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. Does anyone have hints on how to achieve a similar effect as shown in this post by tyflow (an fx tool for 3DS max) : I'm so much in love with the effect, but I want to achieve it in Houdini! Thanks in advance for your wise advice! =)
  2. Hello! I've been using Houdini as a TD for about 2 years now and I just recently got my hands on a C4D and X-Particles license. Playing around with X-Particles it has become apparent that Houdini can make something fairly simple (like particle simulations with constraints) very difficult. For these past 2 years I've been trying to get, specifically, thick liquid like particle constraints (not just viscous but stringy) working in Houdini and I've never been able to get results I can be completely happy with. I've been able to achieve "sticky" effects using vellum grains and vdb meshing before as seen here, however, I was always after a different effect using a particle simulation that was NOT attached to a mesh but still behaved in a similar "sticky" fashion when coming in contact with colliders. After trying this over and over again in Houdini and having unsatisfactory results, I've now experimented with X-Particles and I was a slightly frustrated by all of the time I had spent in Houdini and how simple and quick it was to achieve exactly the effect I wanted in X-Particles. In the video below you can see what effect I was after in XP. I was curious if anyone at all has re-created this stringy liquid effect in Houdini with POPs? It seems clear to me that FLIP fluids are not really the answer for small scale simulations where you want a "stringy" surface tension look. I've gotten close with FLIP and vdb meshing in Houdini, but it never looks as natural and real as X-Particles. I've heard that maybe the POP Fluid node may be the answer (here), but I'm curious if anyone has attempted these stringy constraints in a Houdini project! Any Houdini workflow tips for such an effect would be appreciated because the cost of X-Particles and C4D is not something I plan on paying for the rest of my days!
×
×
  • Create New...