Jump to content

Search the Community

Showing results for tags 'grain sim'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hey! I have a shot of a flower pushing up dirt and growing. I used the sandbox grain preset with my ground geometry. I am trying to figure out the best way to create uv's, because I need to texture the dirt. I converted my particles to vdb then to geometry. I noticed that after the grain source was created it also dropped a rest node. How can I utilize that rest node later on? I know i need to use it to keep the texture in place, because the mesh will be deforming. I have attached a scene mimicking my actual scene. Any help would be appreciated. Thanks dirt_uv.hipnc
×
×
  • Create New...