Hi,
I'm creating water simulation via "Guided Ocean Layer". My problem is in surface of the simulation. I need to keep surface the same or close to the first frame all the time of simulation. The pattern of the simulation is from Ocean spectrum and wavetank. The problem is that through the time of simulation the surface loses quality. Pictures listed below.
Are there any options how to keep the quality of the surface in DOP of simulation?
Thank you for your advices.
Vojta