Hey everyone!
I am trying to create a hailstorm effect with raining huge blocks of ice (hail).
I set up a simple simulation where there is a grid and each frame a random point is selected and a hail is copied onto it, then with a sop solver it gets merged in. It all works, but after a few pieces, the simulation slows down drastically.
They are packed and the DOP uses autofreeze, but still it's slow...
Please somebody with experience look at it and tell me why? Thanks!
Jegeso_001.hip