Hi, I have large scene with alot of geometry wher some have UV's and some who doesnt.
I imported the whole scene as one obj file so it thinks it has UV's.
I know there is a way to determine if it has to uv's
I saw in the simple baker that it has a switch that unwraps the model if it doesnt have any:
haspointattrib(0, "uv")||hasvertexattrib(0, "uv")
But this doesnt work. because it has a attribute uv, which is empty on some object.
Is there another way to look for objects that doesnt have uv's? or where the uv attr views none uv's?
thnx