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  1. This is my first post in the forum, so first things first: Hello everyone!! Down to business: I'm trying to create a custom 3d vector field from a set of imported lines so I can drop some particle tracers on it. I managed to convert the imported lines to vectors using the orient along curve node, and I also created some voxels through bound>volume (ideally one for each of my imported lines, although I'm not sure I succeded). Now, what I want to do, is to link each one of my custom vectors to it's correspondent voxel, so that when a particle is inside that voxel is affected only by that particular vector. This is where I get lost, I don't know how to link my vectors to my voxels... I tried importing my "vec" point attribute inside my volumevop but for the life of me I can't seem to figure it out. I come from Rhino+Grasshopper, so I thought I'd be a bit familiar with the node workflow and all but... wow... Switching to Houdini feels more like stepping off a meek pony and jumping right on top of an untamed pissed off stallion. I'm attaching my files. Any help taming this beast will be much appreciated (Probeta_02_vF_S.igs is the file containing the custom lines) Custom_vField.zip
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