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Found 2 results

  1. Hey everyone, I really fell in love with some of the visuals created by Chaotic Atmospheres, link : http://chaoticatmospheres.com/flowing-city-map. They describe their process as a mix of displacement maps created in world machine all composited in PS, but I want to create and simulate this with velocity flows and possibly particles to create a more dynamic map for some of my architectural site plans. I've looked through and gathered different techniques for creating vector fields and I am a little stuck. I've used some of the techniques with manuplating vector fields with curves, creating a volume and driving trails, but the collision and erosion just hasn't produced the effect I want quite yet. With a few drawn curves on the grid, I can get a nice flow, but upon adding any more complex nurb systems, it just starts to group too many vectors. I might be going about all this wrong, but wanted to see if anyone could offer some more help or a more efficient technique. The end goal would be for the vectors to be able to be animated to visualize flow from the city boundaries outwards towards the edges. Thanks to anyone who can offer any advice/tips/help on this endeavor.
  2. GAS MASK NEED HELP

    hello forum, is there some one can tell why my gas mask field didnt work, i try to disipate smoke by mask field from inverted temperature then feed to "mytemp field", then i vizualize that 'mytemp field' and worked, but when i binding the mask field 'mytemp' to gas disipate or gas turbulance, even with vizualize field, it didnt work. is there someone can help me with this, my goal is mask turbulance, disipate, vel, or etc with this mask field, from outer density. thankyou. help_for_gas_mask.hipnc
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