Hi guys.
I am trying to set some attributes based on my hitpath id's.
The original scene was using a flip fluid and a gas collision detect,... by the way I'm uploading a scene file with a pop net set up for speed reasons.
In the file scene I have uploaded I have created a pop network with a collision detect and a sopsolver to fetch the attribute data from the dop geometry.
I do not understand how to get the right data from the hitpath attribute to set my "colliderid" attribute. It seems to be a group as well and I am wrapping my head around it!
Another thing I noticed, it is that the geometry spreadsheet doesn't seem to show the correct feedback of the hitted points...they seem to be not enough...I am doing something wrong?
cheers
paolo
hitpath.hipnc