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  1. Hi guys. I am trying to set some attributes based on my hitpath id's. The original scene was using a flip fluid and a gas collision detect,... by the way I'm uploading a scene file with a pop net set up for speed reasons. In the file scene I have uploaded I have created a pop network with a collision detect and a sopsolver to fetch the attribute data from the dop geometry. I do not understand how to get the right data from the hitpath attribute to set my "colliderid" attribute. It seems to be a group as well and I am wrapping my head around it! Another thing I noticed, it is that the geometry spreadsheet doesn't seem to show the correct feedback of the hitted points...they seem to be not enough...I am doing something wrong? cheers paolo hitpath.hipnc
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