Hey guys Did a test sim with Houdini 15 flip, total particles amount reached about 36,000,000 under few hours sim time locally on a old I7 2600K, and no swap ( This is even without using the Houdini 15 distributed multi-container approach ) One hundred million particles sim <- It's NOT A PROBLEM at local with this method . if use distributed multi-container sim together, i believe artist can get several hundred million particles from houdini for sure. meshing in H15 is very faster as well! great job Sidefx! love it just show a still frame here with a very close camera
And if you want to see the final render, please go to