Hey guys, I saw Entagma's recent H17 video on smoke inheriting the colour from a texture where he is emitting the smoke inside a donut and smoke inherits the Cd attribute from the donut.
I have been trying to do the same but with a little different idea. I just want simple emission from an object and the same object should inherit the Cd from itself. But sourcing Cd that way is giving weird results. Can anyone please help me with this?
I am attaching a hip file. Also attached is the texture that I am using in "attribute from map" node. If anybody is interested in the Entagma's video, here it is. Houdini 17 Quicktip: Colored Smoke
Thanks,
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coloured_smoke.hip