This question is about making point numbers stop moving around on a morphing geometry. I have a piece of undulating geometry created with expanding volume that is converted to polygons and then remeshed. The number of points increases on the mesh and the timeline moves forward. If the point number display is turned on I can see that the points move around on surface on each frame. I'm wondering if there is a way to make the points stop moving around relative to there neighbors even though the point number is increasing on every frame. I was trying to do something with the Attribute Interpolate node but there isn't a rest geometry at it is being generated by the volume on each frame. I would like to render this with a polywire but currently the mesh appears to change on every frame and doesn't look like a consistent mesh. I know this is a vague. It would be great if there is a solution to this.
I hope this made sense.
Thanks