I'm trying, with out success to create an Id map to use in substance painter. something like the quixel colors plugin. I assigned two principled shaders, with different base colors with a material sop at geometry level based on primitive groups (see Attached image). I set up a baketexture rop to export a basecolor image plane, see attached image. The exported image is white. I want uv rendering of the colors in the textures.
There is something i don't understand called a uvlense shader. do I need to use this? I didn't add any lights to the scene I don't think i need them.
I got this warning:
A head-light was automatically added to the scene. If the soho_autoheadlight parameter cannot be found in the Objects tab, add the rendering property to control this behaviour.
I would appreciate if someone would point me in the right direction.
Thanks