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Showing results for tags 'industrial'.
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Looking at some Fernando Magalhães examples, i was wondering how you will approach it yourself? Do you think he is using some premade bash 3d models kits then distributed, wrap after on another geo, may be fragmented by a Voronoi kind of noise? Or is fully procedural even for the rivet placement and so? ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env artist & Lighting & MattePainter & Creative Concepts http://fr.linkedin.com/in/vincentthomas 46598614_2312811328793854_8158027196041003008_n.mp4
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- fernando magalhães
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