Hey guys !
I have a simple test setup - a bone in Houdini with a Pre-Transform rotation of (45, -45, 0), and then an animation on the x rotate
When I export that to Maya by FBX, I would expect the Pre-Transform to transfer to the Joint Orient of the bone
But it doesn't. So the animation in Maya is a mess in the three axis.
Is there anything I missed ?
Thanks !