Hi all,
I'm doing some deformation work using a lattice. I have a animation which moves up and down. When it hits the ground the lattice deformer box is deformed using a volume gradient/ sample setup.
What i would like to do is to keep the deformation whilst adhering to the animation.
So on the first drop it deforms and holds its shape but continues to transform up.
Then on the second impact it hits the ground and deformes more.
I tried cloth and wires but the target constraints havent held up well with the animation
Thanks