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The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations.
You can:
Run cloth, hair, rigid body and crowd simulations
Troubleshoot creature and character pipeline issues
Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
Maintain and customise rigs using internally developed tools
Develop and work on rigs and simulations which require complex and creative problem solving
Develop and integrate rigging tools into a robust pipeline
You have:
At least five years of experience in a VFX Production environment
A Bachelor's degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience
An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
Scripting skills in Maya API, MEL scripting, Python and/or Perl
Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
Strong interpersonal and organisational skills with a keen eye for detail
An innate desire to stay informed of current technologies and techniques