Hi
I am trying to work out the feasibility of converting Massive generated crowd simulations into Houdini crowd setups.
The motivation for this is quite simple; Massive isnt great for hair, cloth or integration with modern asset or rendering pipelines.
But it is very good at generating great looking crowd performances.
Whilst I know I can generate native crowds in Houdini, I really want the ability to take a Massive Agent and simulation, and convert it into an instanced Houdini setup so I can render efficiently inside of Houdini with prman and have environment interaction (dust hits from feet etc) and maybe in the future adding houdini generated cloth/hair on the pre-simmed characters.
Is this a viable development task? I would love to hear any thoughts or comments on the feasibility of automating a conversion between Massive and Houdini.