Jump to content

Search the Community

Showing results for tags 'matrices orientation'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hello friends. I am learning vop - matrices and so want to find a solution using vops. I have animated geo with normals [-1,0,0.2]. I want these normals to orient as per the animation but as they are fixed normals, they keep pointing to [-1,0,0.2] I tried few things , they work but only when animation is just rotation in y. As soon as I add rotation in any other axis it doesn't work. Please take a look at the attached file and help me to fix this problem. Thanks for your time. EDIT -I don't have access to animation but just have dumped out geometry without any useful info like N etc. I can not access tx ty tz or rx ry rz parameters. Normal_orientation.hipnc
×
×
  • Create New...