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Found 1 result

  1. build matrix then invert move to origin then compare and then back original position__ i dont understand this thing _please help me float sectdists[] = point(1, "sectdist", @id); matrix xforms[] = point(1, "xform", @id); foreach(int i; matrix xform; xforms){ matrix xform_inv = invert(xform); /// please vector local_P = @P*xform_inv; ////please if (local_P.z > sectdists){ local_P = set(local_P.x, local_P.y, sectdists);//// please @P = local_P * xform; } }
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