Jump to content

Search the Community

Showing results for tags 'matrix vex'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. I'm trying to change a value inside a matrix. This seems more complicated than I initially thought it was. It's a standard 4x4 matrix. I want to change the values for row 4, fields 1-3. Looking at the spreadsheet, the matrix is represented as an array of 16 values, therefore I tied: 4@matx[12] = 0.0; 4@matx[13] = 0.0; //etc. ...which results in a VEX error 'Ambiguous call to array index operator'. Why? It's position 12 of that array, storing a float value I want to overwrite with a float value. How that supposed to be done in VEX?
×
×
  • Create New...