Hello,
I am trying to make a digital asset node "matte shaded" during rendering, I couldn't find an easy way though.
if I go to edit rendering parameter and add a matte shading parameters on a digital asset, it seems not working
just I can go inside digital asset and select hundreds of mesh one by one and and turn on matte shading parameter which is tedious task and seems not a correct way
so what is an efficient way in these cases to add a parameter (matte shading, or phantom,...) on all parts of a digital asset
hope you help and thanks in advance