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  1. Hi everyone, I'm a 3D Generalist in PiranhaBar mainly working with Maya, I;ve played around with Houdini but don't know much. We are looking into the best solution to create a colored powder explosion like the attached image. I've tried with Maya fluids and it's a pain, slow and unpredictable. at least that was the experience I had, I'm not a Fluid expert by no means. Then the particle system in Maya doesn't help either. I come from Softimage ICE and the difference is uge. Do you guys recon this would be possible with Houdini? Not so much the Particle debris but the fluids cloud sim. Would be great to know your opinion. Tks
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