hi guys
i want to my smoke sim detail up. my data is too close so i want to use noise in second-half work. for example, in Shader or Volume Vop noise.
i used do noise in Billowy Smoke but do not recognize rest field.( I have rest field) it looks like world noise.
and i found this docaument while i was looking for it. (https://fxnomemo.blogspot.com/2015/07/volume-displacement.html)
but i'm not sure how to use it in SOP(Cloud Noise, or Volume Vop)
Can someone tell me?