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  1. hi guys i want to my smoke sim detail up. my data is too close so i want to use noise in second-half work. for example, in Shader or Volume Vop noise. i used do noise in Billowy Smoke but do not recognize rest field.( I have rest field) it looks like world noise. and i found this docaument while i was looking for it. (https://fxnomemo.blogspot.com/2015/07/volume-displacement.html) but i'm not sure how to use it in SOP(Cloud Noise, or Volume Vop) Can someone tell me?
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