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Found 2 results

  1. Hi, After some quick advice please. With the mpm solver presets in Houdini 21, I can't quite work out a setup where i bring in a sphere and then use that as a surface in mpmsource and have the surface tear apart when it hits a collider. All I really end up with is the collider kind of hitting the particles and pretty much pushing through the particles, and particles don't quite rip apart. If anyone has advice for settings or presets (or online tutorials) that would be great. Thanks
  2. Tsui

    Snow shading

    Hey friends, I am trying to shade a snow smashing to the wall. What I tried was using VDBfromParticles and then use vdb smooth (median value gave me a best look). However, for the animation. I saw there were some effects when the snowball hitting the wall which make it looks more like a fluid not a snowball. Please note that the erode area which makes it look like a fluid : (. Any suggestions and help I would appreciate! There is a short animation in the attached file. Thx! 0001-0240.avi
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