Hi,
I discovered a strange problem. I don´t know if its a bug or if I´m missing something.
I have a scene with two spheres. Each of those spheres have exactly the same mantra surface material. The only thing i changed on one of the mantra surfaces is that i added a bind Node to import an vector attribute for some multi matte render elements.
If I render locally to disk everything is working as it should.
If I create an ifd file and render the ifd file. The sphere with the bind node in the mantra shader is rendering with different shading!
I created some material with the material shader builder with bind node. That works as it should. Only if i manipulate the mantra surface it does´t work anymore.
any ideas?
kind regards
Jon
ifd_testfile.hip