Hi,
I am using the rbd tools in H17.
I'm, confused by the name prefix attribute on the voronoi fracture. If it is not set to "piece" then my glue constraints do not work.
I would assume that the prefix attribute could be anything? Certainly the subsequent geometry and constraints points / prims are labelled appropriately.
Ultimately I would like to constrain multiple objects with multiple fractures. I can achieve this by offsetting the piece 'index' with each fracture, but this is clumsy. Surely it could be achieved using the primitive name prefix attribute?
I have attached a scene file containing a single object with / without name prefix as "piece" and a multiple fracture setup.
Any help is gladly received!
jhealy_fx_rbdOdforceQuery_v001.hip