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Showing results for tags 'glue constraint'.
Found 8 results
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Hi, I just want to create different strength values in glue constraint but i could not understand that how i can set this cd up for my glue strength. here is my reference https://letshoudini.wordpress.com/2016/09/18/037-earthquake-building-collapse-rd-01/ and my hip file. cd_constraint.hipnc
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I found a lot of useful information here to do some basic metal bending with switching the constraint from Hard or Cone to Glue. and i am satisfied with the switch effect - but i have a lot of jiggle at the start, so i think i am on track but not getting it right. when i up the substeps it reduces the bending and jiggle but is this the right way? or do i have to do some more tweaking on the constraint settings? do i miss something? any help would be appreciated, here is the file. thx de Heavy Cone_to_Glue_Jiggle.hipnc
- 1 reply
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- cone twist constraint
- glue constraint
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hey !! why i'm getting this weird glue constraint issue the obj gets hit the glue broken then it gets attached again . thanks
- 3 replies
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- bullet
- glue constraint
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Hello guys a basic question for a simple problem... that im sure has a simple answer. Want to spring-constraint pieces of packed rdb objects (debris) to be driven by a group of animated points. Right now im keeping it simple just a one-to-one connection. Something similar to this: Sadly his test scene is not using packed objects Attached is the test scene i 've been using For some reason i havent got the answer and right now i am just going in circles Thanks for the help glue_cns_test.hipnc
- 2 replies
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- packed objects
- rbd
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Hi guys I just want to ask two quick questions. 1. I don't want glue constraint come back after removing, in my case it come back after removing and it make fracture pieces not fall/break properly. 2. I also want to control the bounce of fracture pieces ,they keeps on bouncing. I wonder if there is any method to deactivate sim per pieces. Thank you in advance
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I wanna collapse random pieces by breaking glue constraint through sphere or any object. But the problem i am facing in dop network is that whole rbd act as an active object and collapse from starting , i tried rbd keyframe active nothing work properly . I want only that pieces come in simulation from where glue constraint is breaking and other pieces should act as a passive object or sleep . I attched my file below Thanks in advance test.hipnc
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- Bullet solver
- glue constraint
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Hi, I am following houdini 13 master class bridge collapse scene and try to modify little bit. I want to make the pieces break after hitting ground ,i tried make breakable and many more things but i am stuck on that. Here is my hip file Thanks in advance bridge1.hipnc
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Hi, When fracturing an RBD Packed object (glass window) using Voronoi Fracture Configure Object, it works well. However when I added Glue Constraint in Constraint Network (Glue the glass window to static RBD Packed object window frame), it produces duplicate geo in the fracture of the glass window. I saw people talking about putting the piece* into Group Mask field for the RBDGlue object to solve a similar duplicate geo issue with RBDGlue object. However in my case, I'm using RBDPacked Object, and constraint network. I wonder if anyone has encountered the same problem? How can I solve this duplicated geo issue? Thanks for help! shu
- 2 replies
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- Glue Constraint
- duplicated geo
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