Hello,
I have general question about workflow for explosion effects.
I have noticed in some videos that quite nice result can be achieved with basic geometry and clever shading and compositing.
Some examples:
(00:09)
I was wondering if you could share your experience and ideas about this technique. It seems very flexible as results are really quick, you don't have to run heavy simulations and you have great control about appearance.
I especially like third video but I have no idea what shader was assigned to those spheres. Has those spheres been converted to volume and then displaced with noise?
Thanks