Hi,
I'm trying to setup a splash tank to interact with an object, but the splash tank isn't behaving correctly. I can't figure out what the issue is.
The splashtank_initial looks correct. I do import my own oceanspectrum, but that seems fine as the wavetank particles match up to the ocean for every frame.
The issue I get occurs in the AutoDopNetwork. It seems like the number of particles is doubling for each frame. It's like it's sourcing the ocean for each frame and creating new particles but leaving the old ones. Is this correct? By the time I'm 100 frames in, the splashtank water level rises by a meter. It just keeps adding particles.
Any ideas as to where I may have gone wrong?
Thanks!