I am trying to mimic this effect when wind affects the ocean surface, Igor Zanic made a great Rnd, and he mentioned that he did that by mixing 2 displacements maps in the shader
you can see the results of mixing is great..
I tried the following:
- I wrote 2 displacements maps to the disk
- in the ocean shader I found a parameter loading the displacement , I duplicate it to load the other displacement map then I duplicate the connected textures then used a mix node to mix between the 2 textures and i used a turbulance noise as a bias..I did this twice for the 2 texture nodes were connected to disp map.. check these images...
BUT ... the results was too bad .
Any advises on how to mix 2 displacements maps inside the ocean shader??
Regards...