Hi,
I have question about hard-surface modeling optimization.
Let say I have a hard surface model of a car.
If the modeler was a too passionate guy who liked to model every little bolts and nuts of the car with quite amount of vertices.
I want to
select every bolt & nuts ( probably select ones below 5 cm if unit is all correctly imported), and change them into right cylinder or cubes
for the big chunks, is 'poly-reduce' node is the only choice I would have?
I hope to hear any kinds of experiences that other people approached.
Thanks,
J