Jump to content

Search the Community

Showing results for tags 'parallel processing'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 1 result

  1. My question is: Can the following functionality be implemented with the node running in point mode? Not sure this is possible but there may be a work around to keep it running in parallel? I have dense geom (about a million or more points) at input 0 I have some points with 1 attribute "A" (a per point rotation value) at input 1 Using a for loop for each point at input 1, use its "A" value to rotate geom at input 0. When geom at input 0 is rotated, use point at input 1 to shoot it at the rotated geom. Add a point with the hitpoint coord, Create some attributes on the new point for distance, direction to hitpoint, etc. I have spent several days, including implementing this with a foreach loops but that is way too slow. Any suggestions appreciated.
  • Create New...