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DougStruthers posted a topic in General Houdini QuestionsMy question is: Can the following functionality be implemented with the node running in point mode? Not sure this is possible but there may be a work around to keep it running in parallel? I have dense geom (about a million or more points) at input 0 I have some points with 1 attribute "A" (a per point rotation value) at input 1 Using a for loop for each point at input 1, use its "A" value to rotate geom at input 0. When geom at input 0 is rotated, use point at input 1 to shoot it at the rotated geom. Add a point with the hitpoint coord, Create some attributes on the new point for distance, direction to hitpoint, etc. I have spent several days, including implementing this with a foreach loops but that is way too slow. Any suggestions appreciated.