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  1. Hi guys. It´s been a while since I used Houdini, and I can´t remember how I do a different force "weight" per particle in the curl noise node. Basically I put a sphere down, do a popnet and from the source add a curlnoise node. What I want to do is to have a random weight per particle, and from what I could remember doing this before, I just added a rand function with the $ID multiplied buy a number. I am not getting this to work now, so does anyone have a suggestion? It is to prove a concept using curlnoise. Thanks Anders
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