Hi guys.
It´s been a while since I used Houdini, and I can´t remember how I do a different force "weight" per particle in the curl noise node.
Basically I put a sphere down, do a popnet and from the source add a curlnoise node.
What I want to do is to have a random weight per particle, and from what I could remember doing this before, I just added a rand function with the $ID multiplied buy a number.
I am not getting this to work now, so does anyone have a suggestion?
It is to prove a concept using curlnoise.
Thanks
Anders