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  1. I have a flip simulation cached out as points only, and there are round 13 million particles per frame, i want to bump up the particle count at render time with point replicate procedural, say about 100 times more. So the total particles to be rendered will exceed 1 billion. Unfortunately, mantra can't handle such amount of particles, and houdini crashes. By the way, i have 64g ram. So is it possible to render such massive particles under 64g of ram. What is the maximum particle count mantra can handle giving that 64g of ram.
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