Greetings to the best forum on the web
I am struggling a little with wrapping my head around the xyzdist() and primuv() functions in vex.
I have attached a scene file that holds a dopnet with some points created on frame 1. I would like those points to stick to the geometry coming into the second input on the dopnet.
any suggestions to how this could be done is appreciated. I am in particular interested in the usage of the xyzdist() and primuv() solution, however other methods is also encouraged!
should there be some people that wanted to "show off" a little vop magic that is cool too.
looking to learn so hit me with everything you got.
All in all a simple task but good fun.
Thanks for playing
Cheers
particles_on surface.hiplc