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  1. I'm trying to nail the look of pasta (personal project). I believe this is a good reference. This is what I have so far: What do you think about it? Is it working? How to improve? I have limited experience with shading and rendering and lighting. Here i'm using displacement to get the variation in the reflection. Is it a good idea? Is it the way? Or are there smarter/faster solutions? Any kind of feedback is much appreciated. Feel free to play the supervisor here pasta_shader.hiplc
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