Hello everyone,
I am working on a stained glass shatter effect and I have a question regarding making the passive geometry (not simulated to shatter) to add a trembling effect to it. Basically the central part of the window is going to break while the rest stays in place but when the shatter starts the rest glass pieces will shake a little bit.
I created central points of the pieces and can control the shake with point jitter, but I don't know how to copy the geometry back to transformed centroids. Is it the right approach or would you recommend something else?
Attached screenshot of my network