Hi everyone,
I am trying to get an animated collider to contain the smoke I am emmiting inside a tube.
I am deleting some polygons over time to let the smoke gradually escape from my tube. The problem is my geometry collider doesn't update even if I turn on "use deforming geometry".
So I just have smoke inside my container, but nothing go out from it.
If someone hasa clue it could be awesome <3
(you can find the hip file in the post)
Thanks
Smoke_Animated_Collider.hip