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Showing results for tags 'pop replicate'.
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dannyreb posted a topic in EffectsI'm currently working on a POP netowork to simulate raindrops on a window, and am trying to isolate the original particles from which the trails (in red) are emitted as per an emit attribute using the POP replicate node, so that I can selecting apply a POP interact force to them. However, I'm really struggling to find a way to isolate those points. I couldnt find any reference to the original points within the POP replicate node, apart from the fact that their ID is added to the sourceptnum attribute. Am I missing an obvious solution? Thanks
Hello, Houdini student beginner here and I can't figure out the following problem: I have made this system that should allow vines to grow along the surface of a wall. I wanted that when the particle dies that it replicates itself and when that dies that it replicates again . But it only replicates once (Frame=121).When it dies it doesn't replicate again. I've been trying all day and I can't find a solution anywhere.. As far as I saw/read the POP replicate should constantly replicate(correct me if I am wrong) I've attached my test scene. Thanks! Replicate_Particles_01.hipnc