Jump to content

Search the Community

Showing results for tags 'position offset issue'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hello! exporting rbd sim to unreal using VAT. Issue: active pieces are floating above ground in Unreal. non active pieces are placed correctly. (see images) It seems like the y value of the texture is somehow capped ? how can I debug this? Everything worked fine in the simulation iteration before. I changed a few constraints properties and added a fracture level to the geo. 800 fragments, 240 frames using Game Dev Toolset 1.96 using Houdini Indie 17.0.416 any help appreciated thanks!! solution: bbox_max1, bbox_min1 copied values were wrong (I was using same value of bbox_max, bbox_min, old method depracated)
×
×
  • Create New...