Hello!
exporting rbd sim to unreal using VAT.
Issue: active pieces are floating above ground in Unreal. non active pieces are placed correctly. (see images)
It seems like the y value of the texture is somehow capped ?
how can I debug this?
Everything worked fine in the simulation iteration before.
I changed a few constraints properties and added a fracture level to the geo.
800 fragments, 240 frames
using Game Dev Toolset 1.96
using Houdini Indie 17.0.416
any help appreciated thanks!!
solution:
bbox_max1, bbox_min1 copied values were wrong
(I was using same value of bbox_max, bbox_min, old method depracated)