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Found 1 result

  1. Hello! exporting rbd sim to unreal using VAT. Issue: active pieces are floating above ground in Unreal. non active pieces are placed correctly. (see images) It seems like the y value of the texture is somehow capped ? how can I debug this? Everything worked fine in the simulation iteration before. I changed a few constraints properties and added a fracture level to the geo. 800 fragments, 240 frames using Game Dev Toolset 1.96 using Houdini Indie 17.0.416 any help appreciated thanks!! solution: bbox_max1, bbox_min1 copied values were wrong (I was using same value of bbox_max, bbox_min, old method depracated)
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