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Found 2 results

  1. Hi guys and girls, I have this condensation on bottle shot I'm working and would love to create a poisson disk distribution with a uniform sample of points based on the area of the triangles in the mesh. I've been looking at the papers written about this but its a liittle bit technical for me at this time. I'm hoping some could maybe look at my file and point me in the right direction to use vex to create this algorithm. Thanks much in advance. poisson_on_bottle_setup.hip
  2. Hello peeps, Can anyone help me find some examples of scatter multiple objects / instances with controls on probability of each, or using color to influence the placement of explicit objects?! I am thinking of building myself a scatter system but not sure if I am up to the task... Thankies.
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