Hey guys,
i didnt find anything in the forum so i'm gonna open up a new thread for future searchers on this topic (and not hijack my other thread about compilation issues....).
Now that i managed to build my plugins, i would like to establish a convenient plugin testing workflow.
What i would do in Maya is, after the build i would run a python script to:
1. Load empty scene
2. Unload the plugin and release the handle
3. Copy and overwrite the .dll (.mll)
4. Reload the plugin
5. Reraise test scene setup
I can't seem to find a way to unload the plugin in Houdini (or load it in the interface).
Is there a way to set it up like this, or do i need to restart Houdini every time ?
PS: Is there a list somewhere that explains all the abbreviations like GU, OP etc. ? When i accidentaly read that GU means Geometry Utility, lightbulbs went on, and the HDK naming scheme immediately became a lot less obscure....